// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "ShaderModuleMock.h"

namespace dawn::native {

    ShaderModuleMock::ShaderModuleMock(DeviceBase* device) : ShaderModuleBase(device) {
        ON_CALL(*this, DestroyImpl).WillByDefault([this]() {
            this->ShaderModuleBase::DestroyImpl();
        });
    }

    ResultOrError<Ref<ShaderModuleMock>> ShaderModuleMock::Create(DeviceBase* device,
                                                                  const char* source) {
        ShaderModuleMock* mock = new ShaderModuleMock(device);

        ShaderModuleWGSLDescriptor wgslDesc;
        wgslDesc.source = source;
        ShaderModuleDescriptor desc;
        desc.nextInChain = &wgslDesc;

        ShaderModuleParseResult parseResult;
        DAWN_TRY(ValidateShaderModuleDescriptor(device, &desc, &parseResult, nullptr));
        DAWN_TRY(mock->InitializeBase(&parseResult));
        return AcquireRef(mock);
    }

}  // namespace dawn::native
